I just wish I had something interesting and funny to post!
Come on life.... throw something exciting my way.
Oh well, only another 3 and a bit weeks to go before the school summer holiday (and 6 lovely weeks off from work!)
I just wish I had something interesting and funny to post!
Come on life.... throw something exciting my way.
Oh well, only another 3 and a bit weeks to go before the school summer holiday (and 6 lovely weeks off from work!)
Today I recieved in the post all of the learning materials for the course that I have started - The Microsoft Certified Systems Administrator (MCSA) course...
It has now begun!!!
Just a little bit of bed-time reading. The pictures don't do them justice - they're BIG!!
Hopefully I won't find the course too taxing. As a Network Manager, I can already maintain and administer a Windows Server and network, but as most of you know, having a professional qualification always looks better on a CV. Still, I am sure I will learn quite a few new things from doing it, (and of course at the end of it I get to put MCSA after my name!!)
Right, I'd better start revising!
It did start off as being my version of the Tyrell office as seen in the movie Blade Runner, so I may change it considerably yet!!
Well, while it's half-term, I've got a week off work so I've been busy doing a little more work on the trainset, and I have also got back into programming and game creating and started making a game which I am currently calling "Dynamite Dan and the Demon-Possessed Factory From Hell".
The game is based on the classic cheap £1.99 games that you could buy during the 1980's and features wonderful quasi 3D graphics, 16x16 pixel tiled graphics and wonderfully authentic 8-bit sound effects. Although the graphics, sound and game design is by me, the game is based on three classic 8-bit platform games - Dynamite Dan (by Rob Bowkett for Mirrorsoft), Big Mac - The Mad Maintenance Man (Tony Kelly for Mastertronic) and Manic Miner (By Matthew Smith for Software Projects).
The game 'engine' is complete and I am now in the process of designing the levels. I actually find this part the hardest thing to do when developing a game, but fortunatly I have Michelle as a game tester so she can tell me if the level is too easy or too hard.
I am hoping to post a demo online soon for you all to try out.
Hopefully you will not have to wait too long for my next post.
Michelle has done a wonderful job at building the railway station for me, and I have started work on building the frame for the second tunnel (the largest of the two tunnels).
Things have slowed down a little bit thanks partly to Grand Theft Auto 4 (which I am spending most of my spare time playing), but I am gradually getting back into the building mood, much to Kierans happiness! - the sooner he can have his trainset, the better!