Doodling in 3D again, I've created a small tribute to the classic 8-bit game, Jet Set Willy. I think I may have to use it in my design for a new t-shirt to replace my current Willy one.
Sunday, September 30, 2012
Sunday, September 16, 2012
Games that remind me of my childhood Number 11 : Head Over Heels (Commodore 64)
Wow, it’s been well over a month since my last post here at
the Captain’s Blog, and even longer since my last “Games that remind me of my
childhood”. Most of my time has been
spent working at the school, making sure everything was ready for the start of the new term in
September. I’ve been too tired to do
anything else, hence why there have not been any updates for several weeks. Oh, that and playing through Uncharted 3 : Drakes Deception again on the PS3
Anyway, I'm back, so on with the next GTRMOMC.
One of my favourite Commodore 64 games of all time was infact one of the very first games I ever bought.
Its best not to dwell on the story of this game too much – infact, the original creator is quoted as saying “I made the whole game up and then added the bullshit in the last ten minutes”.
You play two characters – one called “Head” and the other called “Heels”, both having unique abilities which gives each character advantages and disadvanges. Head can jump high, and glide in the air, but walks really slowly. Heels on the other hand can run very fast, but can not jump high, neither can he glide. The game world is displayed in an isometric view and the aim of the game is to locate a crown from each of the five game worlds available to you to explore.
You start the
game in two separate cells (which both conveniently have teleporters inside
them to enable you escape – security is pretty poor it seems!) You can only play one character at a time,
but by Pressing F5 on the C64 you can toggle between Head and Heels. The first 20 screens or so has you both
negotiating some easy rooms and puzzles in Castle Blacktooth before finally
meeting up in the market area. This is
where Head and Heels can combine to become one and you can control both at the
same time, enabling their unique abilities to work together.
There are six worlds
to explore, 5 of which have a crown to collect. Penitentiary, Sarari,
Bookworld, Egyptus, Blacktooth and the Moonbase.
To help you
complete the game, Head can pick up a gun which you can use to fire doughnuts
(!) at the baddies, and Heels can collect a bag which enables him to carry
objects – useful for standing on to reach doors/levels which are out of reach
for Heels.
I’d hate to guess
how many hours I spent playing this game.
I did finish it – once! It took
me ages to do, but was very satisfying. A game which is worth downloading and playing. It was available on pretty much every major computer system in the late 80s, and several fantastic remakes have been made which you can play on modern PCs. My sister and I played it quite alot (much to the annoyance of my Mum and Dad, who couldn't stand it!)
Anyway, I'm back, so on with the next GTRMOMC.
One of my favourite Commodore 64 games of all time was infact one of the very first games I ever bought.
Head Over Heels was released way back in 1987 by Ocean
Software. I got it along with 7 other
games in the “Magnificent Seven” compilation box (including Cobra, Short
Circuit, Frankie : The Game, Arkanoid, Wizball, The Great Escape, and Yie Ar
Kung Fu) which I bought from Software Plus in Basildon with money given to me on my 11th birthday
in January 1988. Yay!
Its best not to dwell on the story of this game too much – infact, the original creator is quoted as saying “I made the whole game up and then added the bullshit in the last ten minutes”.
You play two characters – one called “Head” and the other called “Heels”, both having unique abilities which gives each character advantages and disadvanges. Head can jump high, and glide in the air, but walks really slowly. Heels on the other hand can run very fast, but can not jump high, neither can he glide. The game world is displayed in an isometric view and the aim of the game is to locate a crown from each of the five game worlds available to you to explore.
The Penetentiary
Monday, July 30, 2012
Tubular
Thursday, July 26, 2012
Songs that remind me of my childhood Number 19 - Pictures in the Dark (Mike Oldfield)
Well, it's been a while since the last S.T.R.M.O.M.C. but here we go...
Ever had one of those songs which you have not heard in such a long time that you forget all about it? Then, one day several years later you randomly hear it, and old memories flood in to your head?
That's what happened when I heard this song a week or so ago! A little heard rarity from Mike Oldfield back in 1985 - Pictures in the Dark. What's crazy is I actually had it in my Mike Oldfield collection, and didn't even know it!
I can't get it out of my head now!
Oh... and today is a special day - it's me and my wife's 9th wedding anniversary!!! Woohoo.
Ever had one of those songs which you have not heard in such a long time that you forget all about it? Then, one day several years later you randomly hear it, and old memories flood in to your head?
That's what happened when I heard this song a week or so ago! A little heard rarity from Mike Oldfield back in 1985 - Pictures in the Dark. What's crazy is I actually had it in my Mike Oldfield collection, and didn't even know it!
I can't get it out of my head now!
Oh... and today is a special day - it's me and my wife's 9th wedding anniversary!!! Woohoo.
Sunday, July 15, 2012
Games that remind me of my childhood Number 10 : Castle Master (Commodore 64)
Castle Master was the 5th game released by Incentive Software featuring their wonderful, and very impressive (at the time) Freescape solid 3D system. The previous games which featured Freescape were Driller, Dark Side, Total Eclipse and Total Eclipse 2 : Sphinx Jinx.
As a big fan of these games, Castle Master to me will always be the best - up until Incentive released the 3D Construction Kit - more on that later.
The game is a first person adventure game and begins with you selecting whether you want to be the Prince or Princess (they're twins by the way). It doesn't really matter which one you choose, and it makes no impact on the game. The character not chosen is then whisked away by a dragon to Castle Eternity, and your aim is to rescue your twin from Magister, the so called Castle Master!
As I mentioned before, you view the game world from a first person perspective. Remember, this game preceded games like Doom and Wolfenstein by several years. Although it does not feature textured graphics, it does have very detailed solid vector graphics which move incredibly fast considering the complexity of some of the rooms. As well as saving your twin, you also need to destroy the spirits that occupy the castle. They can be found in various rooms and must be destroyed before they sap away your energy.
The castle is vast, and it can be very easy to get lost, especially in the catacombs beneath the castle. Mapping the game is very helpful, and recommended. Most of the gameplay involves destroying the spirits, or finding keys to unlock doors in the castle.
I spent many hours of my childhood playing this game. It was one of those titles which I really looked forward to playing after a long day at school.
Freescape on the Commodore 64 was notorious for being very slow compared to the other 8 bit computers, but this never really bothered me. In fact, for games like Castle Master, the slowness added to the atmosphere of the game. Of course, it also had fantastic music playing throughout which helped, which I believe the other 8 bit versions did not have.
Castle Master was only topped when Incentive Software released the 3D Construction Kit a year or so later. That wonderful piece of software enabled anyone to create their own Freescape games. I became such a fan that I created a website devoted to it. You can check it out here, plus you can also download all of the official Freescape games for all systems, including of course Castle Master.
I would recommend all of the Freescape games, no matter what system. Castle Master is definately the biggest out of all of them. A sequel was made called Castle Master II - The Crypt which could only be purchased via select sellers in a special compilation box containing the original Castle Master.
A 3d map of Castle Eternity which I created - Click to enlarge
A 3d map of Castle Eternity which I created - Click to enlarge
A 3d map of Castle Eternity which I created - Click to enlarge
Wednesday, July 11, 2012
Games that remind me of my childhood Number 9 : Treasure Island (Commodore Plus 4)
Sorry for the delay in getting another post on Captains Blog... Things have been a bit stressful at home at the moment with us having a new kitchen fitted. Very difficult when you've got three kids to entertain in such a small, limited space!
Treasure Island is a game by Greg Duddle, and was released in 1985 by Commodore for the Commodore Plus 4 computer. It was actually one of ten other games (well, eleven since Space Sweep and Invaders came on the same tape) which came with the system, although this was by far the best of the bunch.
The game is yet another fun, but simple maze-style game which has you play the character Jim Hawkins. You must locate some buried treasure on the island, avoiding the many pirates that are scattered on the paths. Once you find the treasure, you have to get back to your ship before Long John Silver catches you.
Pirates come in three types - Green and Brown pirates will throw a cutless at you if you get too close to them (which you can pick up and use against them if they miss you). Blue pirates will not shoot at you, and the only way to pass them is to find a cutless and throw one at him.
Although the game is very easy and can be finished in about 15 minutes, the challenge is to to get a score of 100% - The only way this can be done is by killing every pirate, and collecting every item. Believe me, it's not as easy as it sounds.
I have fond memories of this game, mainly because me and my sister would watch for hours while our Mum tried to complete it. Very exciting stuff for the time!
A classic game. It was released on the ZX Spectrum, and Commodore 64 as well, although I didn't think it was as good. Another game for the C64 called The Willow Pattern Adventure was released which had EXACTLY the same map, but with different graphics! Worth a play.
Treasure Island is a game by Greg Duddle, and was released in 1985 by Commodore for the Commodore Plus 4 computer. It was actually one of ten other games (well, eleven since Space Sweep and Invaders came on the same tape) which came with the system, although this was by far the best of the bunch.
The game is yet another fun, but simple maze-style game which has you play the character Jim Hawkins. You must locate some buried treasure on the island, avoiding the many pirates that are scattered on the paths. Once you find the treasure, you have to get back to your ship before Long John Silver catches you.
Pirates come in three types - Green and Brown pirates will throw a cutless at you if you get too close to them (which you can pick up and use against them if they miss you). Blue pirates will not shoot at you, and the only way to pass them is to find a cutless and throw one at him.
Although the game is very easy and can be finished in about 15 minutes, the challenge is to to get a score of 100% - The only way this can be done is by killing every pirate, and collecting every item. Believe me, it's not as easy as it sounds.
I have fond memories of this game, mainly because me and my sister would watch for hours while our Mum tried to complete it. Very exciting stuff for the time!
Finish!! Excape to the boat without Long John Silver touching you, and the win the game.
Instructions
The game came with this excellent, and very useful map. Click to enlarge.
A classic game. It was released on the ZX Spectrum, and Commodore 64 as well, although I didn't think it was as good. Another game for the C64 called The Willow Pattern Adventure was released which had EXACTLY the same map, but with different graphics! Worth a play.
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