Wow, it’s been well over a month since my last post here at
the Captain’s Blog, and even longer since my last “Games that remind me of my
childhood”. Most of my time has been
spent working at the school, making sure everything was ready for the start of the new term in
September. I’ve been too tired to do
anything else, hence why there have not been any updates for several weeks. Oh, that and playing through Uncharted 3 : Drakes Deception again on the PS3
Anyway, I'm back, so on with the next GTRMOMC.
One of my favourite Commodore 64 games of all time was infact one of the
very first games I ever bought.
Head Over Heels was released way back in 1987 by Ocean
Software. I got it along with 7 other
games in the “Magnificent Seven” compilation box (including Cobra, Short
Circuit, Frankie : The Game, Arkanoid, Wizball, The Great Escape, and Yie Ar
Kung Fu) which I bought from Software Plus in Basildon with money given to me on my 11th birthday
in January 1988. Yay!
Its best not to dwell on the story of this game too much – infact, the
original creator is quoted as saying “I made the whole game up and then added the bullshit in the last ten
minutes”.
You play two characters
– one called “Head” and the other called “Heels”, both having unique abilities
which gives each character advantages and disadvanges. Head can jump high, and glide in the air, but
walks really slowly. Heels on the other
hand can run very fast, but can not jump high, neither can he glide. The game world is displayed in an isometric
view and the aim of the game is to locate a crown from each of the five game
worlds available to you to explore.
You start the
game in two separate cells (which both conveniently have teleporters inside
them to enable you escape – security is pretty poor it seems!) You can only play one character at a time,
but by Pressing F5 on the C64 you can toggle between Head and Heels. The first 20 screens or so has you both
negotiating some easy rooms and puzzles in Castle Blacktooth before finally
meeting up in the market area. This is
where Head and Heels can combine to become one and you can control both at the
same time, enabling their unique abilities to work together.
There are six worlds
to explore, 5 of which have a crown to collect. Penitentiary, Sarari,
Bookworld, Egyptus, Blacktooth and the Moonbase.
To help you
complete the game, Head can pick up a gun which you can use to fire doughnuts
(!) at the baddies, and Heels can collect a bag which enables him to carry
objects – useful for standing on to reach doors/levels which are out of reach
for Heels.
I’d hate to guess
how many hours I spent playing this game.
I did finish it – once! It took
me ages to do, but was very satisfying. A game which is worth downloading and playing. It was available on pretty much every major computer system in the late 80s, and several fantastic remakes have been made which you can play on modern PCs. My sister and I played it quite alot (much to the annoyance of my Mum and Dad, who couldn't stand it!)
The market area on the planet Blacktooth
The Moonbase.
The Penetentiary
Safari World
Egyptus
Book World
The box containing Head Over Heels - the first game I ever bought from Software Plus in Basildon!
Back of the box
The tape!
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