Anyway, the one thing these pubs all had in common (besides
selling booze!) were a great assortment of arcade games, namely Carnival, Pac-Land
and Commando. I would spend a fortune on
these, but the highlight of these walks was finally reaching Southend and
spending loads of my pocket money in the arcades on one classic game that I
still love playing today…… Paperboy.
I never considered myself an expert at the game, but I used to fly through the levels, picking up the newspapers, and throwing them at the doors of subscribers, whilst avoiding road-workers, drunks, radio controlled cars, break-dancers, and other obstacles. On many occasions I had a large crowd standing behind me, watching and cheering me on. It actually made me feel good!
Back in 1986, I was excited when I found out that Paperboy
was coming out on the Commodore Plus 4 (our family computer at the time). I remember getting the game from Software
Plus in Basildon, getting home, loading the game for the first time, only to
find the conversion a complete and utter pile of pooh! Actually, looking back at the game, the
conversion wasn’t all that bad considering the limitations of the Commodore
Plus 4 – As with many games on the system, it was also made to work on the
lower spec Commodore 16. I’m sure a
version made specifically for the Plus 4 would have been much better…… ANYWAY…..
The Commodore 16 and Plus 4 Version. A good attempt at a conversion, considering the limitations of the computer.
When I got my Commodore 64 for Christmas in 1987, one of the
games that came with the computer was the C64 conversion – and WOW…. It was amazing.
Paperboy, the first game to feature a non-white character? Nah, just the limited C64 colour palette!
Well, it was at the time.
Besides the blocky graphics, it was just as good as the arcade (just without
the handlebar joystick), and included the training course which was missing in
the Plus 4 version.
The game was simple – You played the paperboy and your task
was to deliver newspapers along a suburban street shown in an isometric 3D view. If you ran out of newspapers, you would have
to collect more and you could also damage/vandalise non-subscribers houses by
throwing newspapers at their windows and other items located in their front
gardens to boost your score. If you
deliver a newspaper to every subscriber’s house, a non-subscriber becomes a
subscriber the following day. If you
miss a subscriber’s house, they become a non-subscriber on the next day. The game starts on Monday and you need to get
all houses to subscribe to the newspaper by the following Sunday.
Try not to hit the guy going for a morning run!
A non-subscriber. Smash some windows!
At the end of the street, the player would then need to
complete a training course for additional points (and to improve your throwing aim). If you crashed on the course, you would
simply just start the following day without the bonus points of completing the
course.
The training course
Title for the BBC kids show "First Class" which featured Paperboy as one of its games.
The cover for the Commodore 16 and Plus 4 - The graphics were so bad, they didn't even put screenshots on the back of the cover!
The tape (Commodore 16 and Plus 4 Version)
The box!