If I can blame my below average GCSE results on someone (other than myself), then it would have to be Geoff Crammond. Why I hear you ask? Because he made the amazing Formula One Grand Prix on the Commodore Amiga!
For my first Amiga game that reminds me of my childhood,
I bring you this wonderful title, from the creator of some of my favourite
Commodore 64 games (namely, The Sentinel, and Stunt Car Racer).
During study leave at school, I spent countless hours
playing this with my friend Philip when I should have been revising for my
exams. It was without a doubt one of the
best, and most realistic racing games on the Amiga, featuring detailed and very
fast polygon graphics. In fact, the game
ran amazingly fast on a stock A500, although later on I was lucky enough to get
a GVP A530 Turbo accelerator, turning my Amiga 500 from 7mhz into 40mhz. This game ran super fast!
Each track has an excellent image which you can view and plan your race
Along with practice mode, qualifying and single races, players could also take part in a full season. The game did allow for more than one player using a unique system that allowed each player to play on their own before the computer took over the car, thus allowing the next person to take control of their car. A novel idea, but very annoying if your car crashed or span out of control when under control from the computer!
F1GP (as it was known) also had to ability to play the game from different camera angles – a feature not seen in many racing games on the Amiga. Interior and external views were available, and trackside cameras were positioned around the track so that replays could be viewed from almost any angle. All great stuff.