Showing posts with label Udo Gertz. Show all posts
Showing posts with label Udo Gertz. Show all posts

Tuesday, April 02, 2019

Game Covers - Tom Thumb (Commodore 16 & Plus 4)

Original cover (Click to enlarge)

Cleaned cover (Click to enlarge)

Click to enlarge

3D View (hold and move to rotate)

Game Covers - Ghost Town (Commodore 16 & Plus 4)

Original cover (click to enlarge)

Cleaned cover (click to enlarge)

Click to enlarge

3D View (hold and move to rotate)

Sunday, December 28, 2014

Games that remind me of my childhood Number 28 : Ghost Town (Commodore Plus 4)

There are a few games that we had on our Commodore Plus 4 computer back in the 1980's that will always stand out, and in that memorable list, it features all games created by legendary C16 and Plus 4 programmer Udo Gertz.

Ghost Town is one of them and is a wonderfully simple adventure game released in 1986 by Kingsoft and published by Anirog in the UK.

Looking back at the game now, it's quite a simple affair with only a small handful of rooms to explore, but I remember spending hours playing this game and trying to complete it - something I never managed to do until only recently.  It's crazy that I can now finish it in under 10 minutes, but that is one of the reasons why I love playing old computer games - for their simplicity, and the ability to complete them in such a short space of time - ideal for killing a few minutes to spare.

The story goes that some wizard called Belegro has cast a spell on a once prosperous town, turning it in to.....  Yep, you've guessed it - a Ghost Town.  Having arrived in town, you must explore the 19 rooms featuring as stated on the game box "High Resolution Graphics" (yeah, 156x192 was hi-res back then!), utilising various objects which can be found scattered about to complete the game.  Once you've solved the simple puzzles and kill Belegro, you can free the town from the spell once and for all, and collect the treasure awaiting you.

The title screen.

Your mission, should you choose to accept it.

There's a glove in the tree, but how can I reach it?

Oooh, a hidden key.  Does touch the bush, but I need the cutters.

Ahh, the ladder will be useful to reach the glove in the tree, but I need a key.  Find a key in the potion AFTER you've killed Belegro

Simple enough....

Which door should I enter?  Perhaps the "?" on the previous screen might help?

Another simple room, but some breathing apparatus is hidden somewhere here.  Just need a spade.

Erm, which door should I use?

Avoid the Sacred Column at all costs, but look for something useful so you don't get electrocuted later on.

That spade will be useful, but how can I breathe under water?  And I need to smash the jar to get the boots.

Boris the spider makes a guest appearance from Tom Thumb.  Don't touch him

Don't touch the laser beam.  Also, be careful not to get electrocuted

The little axe will be useful for smashing something.

A lightbulb can be found here.  It's needed to illuminate a room.

Ouch...  I think I need some boots to stand on the nails

These traps can only be seen with some additional light.

Easy enough to avoid

Don't be tricked...  Just head for the top item.  The secret code is 06138

Kill Belegro and avoid the rock

Get the treasure (but you'll need the key from an earlier screen)

This is how you're rewarded for all that hard work, and wasting 10 minutes of your life on this game!

Commodore User didn't rate this game much in its May 1986 (Issue 32) magazine, and only gave it a measly 2 stars out of 5 overall, but I don't care.... I love this game.  It's simple, has memorable graphics and sound, and will always remind me of fun days when I was younger trying to complete this.  Hey, I was only 8 years old at the time!

Commodore User's Review - Issue 32 (May 1986) - Click to enlarge
The box art - Click to enlarge

The tape - Click to enlarge

AND finally, for those of you still interested, here's me playing (and completing) Ghost Town on the Commodore Plus 4...

Tuesday, April 09, 2013

Games that remind me of my childhood Number 21 : Winter Events (Commodore Plus 4)

These days, people think it was the Nintento Wii that brought families together to play computer games... Wrong!
Back in the 80’s there was a sudden boom of Olympic sporting games.  Epyx were famous for the Winter and Summer Games series (amongst many others), Activision brought out Decathlon, and Ocean had a series of Daley Thompson themed Olympic titles.  Each of these games would allow a number of players to compete against one another in several events.   Many are infamous for causing joysticks to break due to the vigorous waggling of the joystick necessary to play the events!
Of course, at the time these games came out, I only had a Commodore Plus 4, and none of those great games came out on that system (ok, besides the joystick-unfriendly Daley Thompsons Star Events).  I remember a friend of the family bringing his Commodore 128 round to our house one evening, and showing us Summer Games, and I was wishing something similar would come out on our beloved Plus 4.
It took a while, but in 1986 it finally happened.  Udo Gertz, programmer for some great Commodore Plus 4 games such as Tom Thumb and Ghost Town finally released Winter Events, published by Anco (remember them?)
The game featured six events, consisting of Biathlon, Slalom, Ski Jump, Speed Skating, Bobsled and Down Hill Skiing, all featuring some of the best graphics ever seen on the system.  Indeed, some rivalled that of Epyx’s very own Winter Games.
The opening ceremony
The game starts with a very impressive opening ceremony, showing an athlete lighting the Olympic torch.  Although very impressive, I have never understood why the theme tune to the TV show Dallas is played during this!
Once the introduction is finished, you are then taken to the Menu screen.  From here you can select the number of players (1-4), choose whether you want to compete in all the events, or just a few.  You can also practice an event, and load/save your world records to tape or disk.  Once you have selected the game mode, you then have to enter your name and select the country you wish to play for.  Once all of that is done, it’s time to play the events.


The first event was the Biathlon, and it was probably one of my favourites.   It’s a simple event that had you moving the joystick left and right to ski (and up and down to ski down hills).  You had to complete six laps of the course (each lap being only 3 screens long!), and occasionally take part at shooting targets with your rifle.  Quite odd that your character was green though!


Next is the Slalom.   While most games of this type viewed the course from an aerial view, this one had the camera directly behind the skier (just like a car simulator), and had you swerving between the flags at crazy speeds!  Quite difficult at first, but once you’ve learnt the course it is easy to complete in a fast time without having any faults.

Ski Jump

On to the next event – The Ski Jump.  Pretty simple this time.  Press fire to begin down the slope, and just as you’re about to reach the end, press the fire button again to jump.  You then needed to use the joystick to position the ski jumper so that he aerodynamically flew through the air, and then land straight, otherwise your jumper would crash on landing.

Speed Skating

Speed Skating is the next event, and it also was my least favourite.  Simply move the joystick left and right in time to the skater’s legs.  Fortunately this wasn’t your typical joystick waggler, so there was no need to frantically move the joystick (and risk breaking it!)  This was also the only event in Winter Events which allowed you to play two players at the same time, assuming you had two joysticks.


Onwards to the Bobsled event.  This is another of my favourites.  The screen was split in to two sections.  A map of the course was shown on the right, and your progress was indicated by a red line.  The left side of the screen was a cutaway view of the track, with the camera directly behind the bobsled.  As you would approach each bend, you had to compensate using the joystick so that you didn’t flip over.  Great fun!


Finally, the last event was the Downhill.  This was very similar to the Slalom event, except you did not need to swerve between the flags.  It’s all pretty much downhill, travelling as fast as you could without colliding with any trees.  As with the Slalom, once you had memorised the course, it was very easy to complete in a fast time.

The final results

And that’s it.  Once all the events were completed, a final screen would be displayed showing your character(s) on the podium, and the final results.

Now as most of you know, I hate sport with a passion.  However, I and my family would play this for hours and it was great because it was once of the few occasions that would bring us all together.   We spent countless hours playing this, and it was fortunate that Udo Gertz released a sequel not long later – Summer Events.

A wonderful game, that still plays well today.  I really miss those days when all four of us  would sit around the living room TV playing this.
The cover


The tape.