Sunday, July 15, 2012

Games that remind me of my childhood Number 10 : Castle Master (Commodore 64)


Castle Master was the 5th game released by Incentive Software featuring their wonderful, and very impressive (at the time) Freescape solid 3D system.  The previous games which featured Freescape were Driller, Dark Side, Total Eclipse and Total Eclipse 2 : Sphinx Jinx.

As a big fan of these games, Castle Master to me will always be the best - up until Incentive released the 3D Construction Kit - more on that later.


The game is a first person adventure game and begins with you selecting whether you want to be the Prince or Princess (they're twins by the way).  It doesn't really matter which one you choose, and it makes no impact on the game.  The character not chosen is then whisked away by a dragon to Castle Eternity, and your aim is to rescue your twin from Magister, the so called Castle Master!


As I mentioned before, you view the game world from a first person perspective.  Remember, this game preceded games like Doom and Wolfenstein by several years.  Although it does not feature textured graphics, it does have very detailed solid vector graphics which move incredibly fast considering the complexity of some of the rooms.  As well as saving your twin, you also need to destroy the spirits that occupy the castle.  They can be found in various rooms and must be destroyed before they sap away your energy. 


The castle is vast, and it can be very easy to get lost, especially in the catacombs beneath the castle.  Mapping the game is very helpful, and recommended.  Most of the gameplay involves destroying the spirits, or finding keys to unlock doors in the castle.


I spent many hours of my childhood playing this game.  It was one of those titles which I really looked forward to playing after a long day at school.

Freescape on the Commodore 64 was notorious for being very slow compared to the other 8 bit computers, but this never really bothered me.  In fact, for games like Castle Master, the slowness added to the atmosphere of the game.  Of course, it also had fantastic music playing throughout which helped, which I believe the other 8 bit versions did not have.


Castle Master was only topped when Incentive Software released the 3D Construction Kit a year or so later.  That wonderful piece of software enabled anyone to create their own Freescape games.  I became such a fan that I created a website devoted to it.  You can check it out here, plus you can also download all of the official Freescape games for all systems, including of course Castle Master.


I would recommend all of the Freescape games, no matter what system.  Castle Master is definately the biggest out of all of them.  A sequel was made called Castle Master II - The Crypt which could only be purchased via select sellers in a special compilation box containing the original Castle Master.




A 3d map of Castle Eternity which I created - Click to enlarge

A 3d map of Castle Eternity which I created - Click to enlarge

A 3d map of Castle Eternity which I created - Click to enlarge

A 3d map of Castle Eternity which I created - Click to enlarge

Wednesday, July 11, 2012

Games that remind me of my childhood Number 9 : Treasure Island (Commodore Plus 4)

Sorry for the delay in getting another post on Captains Blog...  Things have been a bit stressful at home at the moment with us having a new kitchen fitted.  Very difficult when you've got three kids to entertain in such a small, limited space!


The title screen, along with a jolly ditty

Treasure Island is a game by Greg Duddle, and was released in 1985 by Commodore for the Commodore Plus 4 computer.  It was actually one of ten other games (well, eleven since Space Sweep and Invaders came on the same tape) which came with the system, although this was by far the best of the bunch.

The game is yet another fun, but simple maze-style game which has you play the character Jim Hawkins. You must locate some buried treasure on the island, avoiding the many pirates that are scattered on the paths.  Once you find the treasure, you have to get back to your ship before Long John Silver catches you.


The adventure begins

Pirates come in three types - Green and Brown pirates will throw a cutless at you if you get too  close to them (which you can pick up and use against them if they miss you).  Blue pirates will not shoot at you, and the only way to pass them is to find a cutless and throw one at him.


You need that shovel so that you can dig up the treasure.

Although the game is very easy and can be finished in about 15 minutes, the challenge is to to get a score of 100% - The only way this can be done is by killing every pirate, and collecting every item.  Believe me, it's not as easy as it sounds.


A cutless!

I have fond memories of this game, mainly because me and my sister would watch for hours while our Mum tried to complete it.  Very exciting stuff for the time!





The treasure!!!!!!!!!


Collect the treasure, and Long John Silver starts chasing you.

Finish!!  Excape to the boat without Long John Silver touching you, and the win the game.



The tape cover (not very exciting)


The tape!


Instructions

Instructions

The game came with this excellent, and very useful map.  Click to enlarge.

A classic game.  It was released on the ZX Spectrum, and Commodore 64 as well, although I didn't think it was as good.  Another game for the C64 called The Willow Pattern Adventure was released which had EXACTLY the same map, but with different graphics!  Worth a play.

Sunday, July 01, 2012

Games that remind me of my childhood Number 8 : Trashman (Commodore 64)


The ultimate rubbish man simulator - welcome to Trashman!

Released in 1984 by New Generation Software. Trashman was originally released on the ZX Spectrum before shortly getting a conversion on the Commodore 64.  The game is very simple and has you control the 'trashman' who must collect the rubbish bins dotted along the street and empty them in to the rubbish collection lorry before the timer runs out.  Simple eh?

When you have successfully emptied a bin in to the lorry and have taken it back to the house it came from, the front door opens and you get an invite to go in and get a tip (extra time) from the resident of the house.   You must however stay on the path - one step on the grass results in the timer running down quicker, and no chance of a tip!

There are seven streets in total to complete.  The first street has 5 rubbish bins to collect, the second has 6, and so on until you reach the seventh street which is 12 bins to empty.  Obstacles to avoid are cyclists riding on the pavement, however the main cause of death in this game are the cars and other road vehicles .  If you are run over, then it's game over!

I was introduced to this game by Colin, a family friend who had a Commodore 128, and I remember wanting it so much, thanks to fun gameplay, and effective and realistic (at the time) 3D graphics.  As was the case with many games of the time, we only had a Commodore Plus 4, and this was another game which was never converted to that system.

A fun game in 80's surburbia, and a fond childhood memory.

Level 1 - Staunton Street (Click to enlarge)

Level 2 - Pultney Street (Click to enlarge)

Level 3 - Grove Street (Click to enlarge)

Level 4 - Lyncombe Vale (Click to enlarge)

Level 5 - Widcombe Hill (Click to enlarge)

Level 6 - Lansdown Hill (Click to enlarge)

Level 7 - Milson Street (Click to enlarge)

Friday, June 29, 2012

Yodel = The worst courier service in the world.

So, last Sunday I decided to buy a new flashy camera - a Fujifilm HS30EXR to be precise.  The plan was to get it in time for the Evesham High School Awards Evening on Thursday 28th June.  How difficult could it be?

First, my bank blocks payment because they suspect fradualant activity on my bank account, cancelling the order resulting in me having to re-order it again.

SOOO.... Tuesday, I re-order the camera on Amazon.  For this camera the company uses Yodel to deliver it to me.  Since I pay for Amazon Prime, I can get guaranteed next day delivery for free. 

Wednesday comes....  No camera delivered.  I ring Yodel up and they tell me that the parcel WAS in the van but the driver had to finish work early to attend a 'family emergency'.  Fair enough.  They promise the camera will be delivered on Thursday, in time for the Awards Evening.....

Thursday comes....  No camera delivered.  I ring Yodel up again and after speaking to several people, the Depot Manager tells me that the camera IS in the depot and that he is not sure why it was not loaded on to the van for delivery.  An internal investigation will be needed, but the parcel WILL BE delivered the following day (Friday).  Not great since I needed the camera that night, but fortunately I was able to find another one at School at the last minute which I could borrow.

Friday comes...  Guess what.....   No camera delivered again.  I ring up Yodel, only this time they tell me that the parcel is missing and that no one seems to be aware of it or know anything about it.  I give them a bollocking over the phone, emphasising how peeved I am at having to ring Yodel up every day for 20 minutes at a time (at 10p minute) only to be told a pack of lies.

Anyway, I have managed to get a full refund, and the camera has been re-ordered.  I just hope they don't use Yodel as their courier.

Don't ever use Yodel if you can help it.  How they are still operating is beyond me judging by the number of negative comments I've read about them on the net. 

The only thing they are good at is being crap and losing your stuff.

Rant over.

Tuesday, June 26, 2012

Mac-e-doo


No major update today.  Just a photo of the new Mac suite at EHS...  Well..  We already had the iMacs, we've just moved them to another room.  Intergration with Active Directory is much more reliable now thanks to a few little tweaks which I have learnt.  I hate to say it, but I'm quite pleased with how the room has turned out.

I will add this however (mainly so that I don't forget).  One of the problems we had was when AD users tried logging on to an iMac that had been on for a few hours.  They would recieve the message "You are unable to log in to the user account "username" at this time” on Mac OS 10.5 and above.  A simple restart of the computer would fix it, and the user would then log on successfully.

Not exactly a great solution.

A bit of investigating has told me that this problem can happen if several AD users have home directories on different shares of the same server.

The solution?

Edit the auto_master file!  Of course, how obvious!!!!!!!!

Open Terminal (via Utilities) and do the following :-
  • Type       sudo nano /etc/auto_master
  • Comment out the line Network/Servers (insert # symbol at start of line – hold down ALT + 3)
  • Press CTRL and X to exit.
  • You will be asked to save.  Press Y for yes, and press Enter.  Leave file name as it is and press Enter
  • Exit
Your auto_master file should look like this (or something like it)

# Automounter master map
#
+auto_master  # Use directory service
/net -hosts -nobrowse,hidefromfinder,nosuid
/home auto_home -nobrowse,hidefromfinder
#/Network/Servers -fstab
/-  -static


And there you go.  Right, I'm off to bed now because I have had a shite day!  Roll on tomorrow.

Thursday, June 21, 2012

Games that remind me of my childhood Number 7 : Dan Dare - Pilot of the Future (Commodore 64)


 
Dan Dare - Pilot of the Future was one of those games which came out when our family only had a Commodore Plus 4.  I remember reading all about it in an early copy of Commodore User and hoped it would one day come out on the Plus 4...

Of course, that never happened.

I got my Commodore 64 for Christmas in 1987, and I remember being ecstatic when a jaunt in to Basildon (and Toys R Us) resulted in me finding this game.  It had recently been re-released as a budget title (by none other than the king of budget games, Mastertronic) for a nifty £1.99.  Sweet!

And so the adventure begins...


The game is a fun action/adventure game with what I think are superb graphics, and wonderful gameplay.  You play Dan Dare (or Colonel Daniel McGregor Dare if you've ever read the Eagle comic strip), and the aim is to stop Dan's nemesis, The Mekon, from crashing an asteroid in to the Earth.  The action begins on the surface of the asteroid after having just landed there, and you move from screen to screen, collecting objects and solving simple puzzles.  For instance, Dan can't swim but needs to get through deep water.  Find a reed, cut it and use it as a snorkel! 

Dan can't reach the conveniently placed torch...  Maybe Stripey (your pet) can get it for you, but how?


Once you've found a way in to the Mekons base within the Asteroid,  you need to rescue your friends who have been captured and placed behind bars before finding a massive laser which must be fired to destroy the Mekon and foil his dastardly plan.  The 'laser' puzzle is great because you are required to flip reflectors in several rooms so that the laser hits its target correctly.  Not very difficult, but fun to figure out!

Take that... and that..... and that.


Aliens called Treens will try and stop you from completing your mission.  If you're lucky you can avoid them, although in most cases you will be required to eliminate them through hand-to-hand combat.  Fighting is quite simple - block, punch and kick.  No weapons here!

Definately a fun adventure, and a true classic.  Oh, and may I add the Spectrum and Amstrad versions were completely different games altogether, although the C64 version was (and still is) the best!

Dan can't swim, but he needs to go underwater...

Find a torch first, otherwise you will not be able to see on this screen.  Look for something that will help you in your adventure.

Finally...  An entrance to the Mekon's underground complex.



That's a big laser!

Rotate the reflectors so that the laser hits the correct target