Showing posts with label Gremlin Graphics. Show all posts
Showing posts with label Gremlin Graphics. Show all posts

Tuesday, December 22, 2020

Game Covers - Monty on the Run (Commodore 16 and Plus 4)

Super fit and desperate for freedom, Monty makes his daring escape from Scudmore Prison.  Hounded by the bastions of law and order, our frightened hero finds refuge with the criminal underworld who offer him his chance to breath fresh air and bask in the sunlight once again.  Moving from safe house to hideout to underground lair, Monty must not miss out on the hidden gold coins that will make him a mole of leisure.

At last he's free but can he make the cross-channel ferry on time?






3D View (hold and move to rotate)

Sunday, December 20, 2020

Game Covers - Kung-Fu Kid (Commodore 16 and Plus 4)

Action packed martial arts spectacular the like of which has yet to be seen on the Commodore 16.





3D View (hold and move to rotate)

Sunday, June 21, 2020

Game Covers - Reach for the Sky (Commodore 16 and Plus 4)

REACH FOR THE SKY

"Read Leader to Red 1 ...  Watch out Reggie old man, bandits at 4 o'clock"  "Red 1 to Red Leader ...  Jolly good show, Bertie, looking forward to a spot of action before tiffin.  Happy hunting"

The cover

The tape


3D View (hold and move to rotate)

Game Covers - Rescue from Zylon (Commodore 16 and Plus 4)

An underground maze of caverns.  A subterranean river flooding its banks.  A team of the world's most brilliant geologists doomed to a watery grave.  All that is available is your airship.  Dare you take this unusual craft into unknown territories or do you chicken out and stick to joyriding in open spaces?  Surely there can be no doubt?

The cover

The tape


3D View (hold and move to rotate)

Saturday, June 20, 2020

Game Covers - Trailblazer (Commodore 16 and Plus 4)

Thunder into the unknown at breakneck speed, pushing your reflexes to their limits in this definitely exhilarating journey that's not one for the fainthearted. Roll left, roll right avoiding the endless chasms of doom that lay in and around the squares of mystery.  Squares that will sometimes slow your progress, on occasion with fatal consequences and sometimes speed up unexpectedly or make you jump automatically.  Keep a keen eye on the clock as the quicker you complete your task the higher will be your bonus.

Game cover

Inlay, complete with hand written cheats!

The tape

3D View (hold and move to rotate)

Wednesday, August 13, 2014

Games that remind me of my childhood Number 25 : Dorks Dilemma (Commodore Plus 4)

Dorks Dilemma is a fun one player game that was released by Gremlin Graphics in 1985.  You control "Dork", an alien who awakens after crashing his space ship on an alien planet inhabited by Zobwats.  The Zobwats have dismantled your ship and have scattered the parts across 25 different rooms.  As Dork, you must explore each room, destroying the Zobwats with your bombs and reconstruct your ship so that you can escape.

Each room is a small maze consisting of various walls, with a spaceship part located in the middle.  In order to collect the ship part, you must destroy a set number of Zobwats using an infinite supply of bombs.  It sounds simple, but when you drop a bomb you only have a few seconds to get as far from it as possible.  If you're too close, you'll be killed too.  Once the Zobwats have been destroyed, move on to the next room, and the spaceship part appears in a jigsaw on the right of the screen.


Once you have collected all 25 pieces, you have to rearrange the jigsaw pieces to properly display a picture of your ship taking off from the planet.

The finished jigsaw

You're free to enter/exit the rooms as you please and although the 25 rooms are always the same, they are re-arranged in to a different order with each game, adding a bit of variety.  However, if you destroy some Zobwats and leave the room before destroying the required amount, you have to do it all over again when you re-enter the room.

One good way to kill the Zobwats is to let them come to you, then drop a bomb and run! (or roll)

Just let a bomb go off.

Each room has four respawning Zobwats that appear in each corner of the screen.  They gradually follow you, moving closer and although they can touch you, you must be careful not to move in to them.  It is possible for them to trap you in a corner or surround you, so be very careful, especially when planting a bomb.  Once you drop a bomb,  you have a few seconds to get away before it goes off.  You then have to wait several seconds for another bomb to regenerate

Don't get trapped.



If you enter a room where the ship part has already been collected, you get this.




AND should you finish the game and escape the planet...  You get to do it all over again from the beginning!  The only difference is you have more Zobwats to destroy in each room, and they move faster too.
All that hard work, and all you get is this message when you finish the game.
 

The box - part of a double tape compilation.

 

The tape
 
The full box cover, featuring all four games - Dorks Dilemma, Petals of Doom, Xargon Wars and Tycoon Tex
 

What's frightening about this game is that it's nearly 30 years old - Talk about making me feel old.