Sunday, November 07, 2021
Game Covers - S.T.U.N. Runner (Commodore 64)
Thursday, December 24, 2020
Game Covers - Hit Pak (Commodore 16 and Plus 4)
A collection of conversions from Elite :-
Airwolf
Commando
Bomjack
Frank Bruno's Boxing
Wednesday, December 23, 2020
Game Covers - Scooby Doo (Commodore 16 and Plus 4)
In The Castle Mystery.
The Mystery Machine arrives at the ruined castle, and the gang climb out, ready to explore. Suddenly, Velma, Shaggy, Daphne and Fred are seized by large hands and a chorus of voices cry out "Our experiments are almost complete. Nothing can stop us now!" Though frightened, Scooby decides to look for his friends, but soon has the feeling that he is not alone. Ghosts and demons of the strangest kind gather on all sides and appear out of doorways, intent to stop him freeing the rest of the gang.
Can you, as Scooby Doo, fight your way through the mad scientists' henchmen to rescue your friends, then seek out their captors? Perhaps the trail of Scooby Snax may help you in your search.
Monday, April 27, 2020
Game Covers - Bandits at Zero (Commodore Plus 4)
Sunday, June 30, 2019
Game Covers - Amaurote (Commodore 64)
So get on with it...
JOYSTICK OR KEYBOARD
DESIGN BY JOHN PICKFORD OF BINARY DESIGN
Tuesday, April 21, 2015
Alive and Kick'Starting'
Last year, I backed my first Kickstarter... a book called "Commodore 64: a visual Commpendium", by Sam Dyer, and published by Bitmap Books. It surpassed all expectations and became quite a hit with fans of the Commodore 64 (including me).
So, when I heard that Sam was producing a follow up book entitled "Commodore Amiga: a visual Commpendium", I just had to back it immediately.
The book had a target goal of £25,000 so I think it came as a bit of a surprise to most when the total amount pledged to the project came in at just short of £130,000. Wow. It just goes to show how much love there is for the old Commodore computers.
Anyway, after several months of waiting, the book finally arrived through the letterbox today, and WOW.
The book is fantastic, and considerably larger than the Commodore 64 one. The graphics on each page depicting various well known games are truly remarkable, with a small piece of text from well known people from the Amiga days (game/demo programmers, designers, graphic artists and fans)
AND due to the massive success of the project, backers also get loads of cool extras with the book as standard.
- Shadow of the Beast 2015 Remix CD by Tim Wright (CoLD SToRAGE)
- I Love Commodore Amiga Sticker
- Metal Amiga engraved bookmark
- Amiga pen
- Amiga Ball Pin
- 6x Demoscene postcards (one signed by the author of the book)
- Another World poster
- Ask Me About Loom badge (from The Secret of Monkey Island) Limited to first 100 Backers
Amiga Book - http://www.funstock.co.uk/commodore-amiga-a-visual-commpendium-book
C64 Book - http://www.funstock.co.uk/commodore-64-a-visual-commpendium-c64-book
Now, I've just got to wait for the other Kickstarter projects I've backed to arrive, including Matt Gray's "Reformation" C64 music project, From Bedrooms to Billions : The Amiga Years, Marcel Donne's "Project Sidologie" CD Box set, and Uncle Art's Elite 2 (Frontier) Orchestral and Retrogaming Music Remakes.
Wednesday, August 13, 2014
Games that remind me of my childhood Number 25 : Dorks Dilemma (Commodore Plus 4)
Each room is a small maze consisting of various walls, with a spaceship part located in the middle. In order to collect the ship part, you must destroy a set number of Zobwats using an infinite supply of bombs. It sounds simple, but when you drop a bomb you only have a few seconds to get as far from it as possible. If you're too close, you'll be killed too. Once the Zobwats have been destroyed, move on to the next room, and the spaceship part appears in a jigsaw on the right of the screen.
Once you have collected all 25 pieces, you have to rearrange the jigsaw pieces to properly display a picture of your ship taking off from the planet.
You're free to enter/exit the rooms as you please and although the 25 rooms are always the same, they are re-arranged in to a different order with each game, adding a bit of variety. However, if you destroy some Zobwats and leave the room before destroying the required amount, you have to do it all over again when you re-enter the room.
Each room has four respawning Zobwats that appear in each corner of the screen. They gradually follow you, moving closer and although they can touch you, you must be careful not to move in to them. It is possible for them to trap you in a corner or surround you, so be very careful, especially when planting a bomb. Once you drop a bomb, you have a few seconds to get away before it goes off. You then have to wait several seconds for another bomb to regenerate
AND should you finish the game and escape the planet... You get to do it all over again from the beginning! The only difference is you have more Zobwats to destroy in each room, and they move faster too.
What's frightening about this game is that it's nearly 30 years old - Talk about making me feel old.