Showing posts with label Game Art. Show all posts
Showing posts with label Game Art. Show all posts

Tuesday, August 27, 2024

Game Covers - Willow Pattern (Commodore 64)

Enter the Mandarin's palace and seek out the princess from amongst the oriental maze.





3D View (hold and move to rotate)
New Tab (Full Screen)

Sunday, August 25, 2024

Game Covers - Ghettoblaster (Commodore 64)

At last Rockin' Rodney's big break.  He's finally got a job as a messenger for a record company!  He has to deliver 10 demo tapes to Interdisc's head office on Funky Street before the end of the day.  It's also part of Rockin' Rodney's job to turn the locals on to the sounds and get them dancing as he finds his way through Funky Town.  His Ghettoblaster is a prototype of the ultimate in powerful playback.  Each note is so beautifully reproduced that most people fall into a Dance Trance as soon as they hear it.

  • First rock musical written for computer!
  • Funkiest music yet on the VBM 64
  • 12 completely original tracks of rockin' rhythms
  • Street level view of the entire town in lively, colourful 3D
  • Meet the gang of cleverly animated inhabitants


3D View (hold and move to rotate)
New Tab (Full Screen)

Sunday, June 23, 2024

Game Covers - Take the Money and Run (Philips G7000)

You and your opponent are trapped in a maze populated by robots which represent the economic factors of life. You are given start money of $ 500,000, and have to turn it into a million by chasing income, rewards and investments and escaping from thieves, taxes, inflation and expenses.






3D View (hold and move to rotate)
New Tab (Full Screen)

Sunday, May 19, 2024

Game Covers - Tenpin Bowling and Basketball (Philips G7000)

Tenpin Bowling

Key 1 selects league night. Key 2 selects faster tournament play. Try to knock down all the pins (it's not just a matter of hitting them head-on). A strike (no pins standing after first bowl) scores 30. A spare (no pins standing after second bowl) scores 15. Otherwise, you score the number of pins knocked down per FRAME (each FRAME consists of 2 bowls unless you get a strike). Scores appear after each frame. The player with the most points after 10 frames wins.

Basketball

Gain possession of the ball and shoot into your opponent's basket, but you'll have to escape his close marking first. Each score gains 2 points. If you hold the ball for too long, or shoot when your opponent is touching the ball, you give away possession. When the 5 minutes are up (time = 00:00), the player with most points wins.









3D View (hold and move to rotate)
New Tab (Full Screen)

Thursday, May 09, 2024

Game Covers - Space Monster (Philips G7000)

You are confronted with a very serious threat. A merciless space monster, aided by eight robots with rocket launchers, is attacking your planet. You only have one robot at your disposal and four mobile rocket launchers. Three of your rocket launchers are stored safely in rocket-proof bunkers. 

It's up to you now to defend your planet by destroying the enemy robots and the invading space monster. What makes it more difficult is, the enemy robots operating from behind rocket-proof protective shields. They shift back and forth however to take pop shots at your robot and his rocket launcher. That's when you have to try and be quick enough to hit them. Be careful though, somehow they seem to know exactly where you are. You are safe only as long as you hide behind one of your bunkers. 

The monster itself, even though he tries to keep out of reach behind his robot lines, is adding his share. If you hit and destroy him, don't be overjoyous. Another one will appear within a few seconds and the battle continues. 

If your rocket launcher is hit by an enemy rocket, your robot will survive but is unprotected. It's up to you now to move him to one of your bunkers as quickly as possible. When you press the action button you have another rocket launcher again but the bunker and its protection have disappeared. 

When you have succeeded in destroying all invading robots, the monster itself will descend in a final, desperate attempt to destroy your rocket launcher and robot. 

If you have lost your fourth and last rocket launcher and have no means left to defend your robot, the space monster will come down too and take your robot. 

You score when you succeed in destroying all enemy robots plus the monster. If you lose, the monster scores a point. 

The war is over when either party has won ten battles.









3D View (hold and move to rotate)
New Tab (Full Screen)

Sunday, May 05, 2024

Game Covers - Laser War (Philips G7000)

It's a rough situation you're in when you find yourself on a space patrol, accompanied by a colleague in his fighter craft. You are stranded in a field of asteroids, whirling all around you. You have both hands full to try and avoid a collision.

To make matters even worse, two mysterious but obviously belligerent flying saucers make their appearance. It's up to you and your friend now to defend the galaxy against the invaders by trying to shoot them down with your laser guns. It may appear to be a desperate battle at first because every time you succeed in shooting down an enemy saucer, another one will automatically appear at the scene of the battle. You will soon find that those saucer pilots are excellent shots too!

The asteroids change colour constantly. If your craft crashes, is hit by an enemy laser or one from your colleague, you can only restore the damage and take part in the battle again when you move the joystick of your handset, pressing the action button, simultaneously, when one of the asteroids assumes the original colour of your craft!

The sporting side of the event is to try and outperform your friend in shooting down invading saucers. The one who scores ten hits first is the winner. Needless to say, you don't score when shooting down your colleague (accidentally?).

There's no time to rest.. immediately after, you are called back into action again! Watch out and good hunting!






3D View (hold and move to rotate)
New Tab (Full Screen)

Sunday, January 14, 2024

Game Covers - The Trap Door (Commodore 64)

Somewhere in the dark and nasty regions where nobody goes, stands an old and spooky castle-home of the Bad Tempered Thing. In the dark lower regions of the castle, Berk grudgingly slaves away carrying out the orders of the Thing. To win his ultimate reward - a safe full of loot - Berk has to complete up to five bizarre tasks (four in Learner mode) quickly and accurately before the Thing's anger boils over. Each task is completed when Berk sends his offering Upstairs on the dumb waiter and the Thing accepts it.






3D View (hold and move to rotate)
New Tab (Full Screen)

Sunday, December 17, 2023

Game Covers - Creatures 2 Torture Trouble (Commodore 64)

Clyde Radcliffe is back and his desperate mission is to save his nine kids from the clutches of their torture-happy kidnappers - the demented Demons!

Can he prevent them from mashing, frying, chainsawing and melting his beloved Fuzzikins?

The original was whacky, zany, cruel and fun - this is mad, bad, frenetic and seriously over the top!













3D View (hold and move to rotate)
New Tab (Full Screen)

Sunday, November 26, 2023

Game Covers - Biggles (Commodore 64)

DO YOU WANT TO BE A HERO?

Biggles is a two-game program following the adventures of the famous World War I hero created by W E Johns.  But there's a difference - our hero now has a time twin living in the 1980's, and there's a mysterious link between their lives.

The first game, TIMEWARP, is in three parts.  You (Biggles) mist locate the deadly new German weapon and photograph it, find its test site, then escape from the police in modern-day London with the secret code.

The second game, THE SOUND WEAPON, finds you at the controls of a police helicopter - on the Western Front in 1917!  You must make strategic use of your friends and equipment to make the final assault on the weapon.

With Biggles, you CAN be a hero!







3D View (hold and move to rotate)
New Tab (Full Screen)