Showing posts with label Incentive Software. Show all posts
Showing posts with label Incentive Software. Show all posts

Sunday, November 03, 2019

Retro Gaming Trekkie Dad (Episode 1) - Castle Master for the Commodore Amiga

The first of (hopefully) many new videos from me, reviewing/playing old and new computer games, with the occasional smidgen of Star Trek thrown in here and there. 

This episode is devoted to the classic 3D adventure game Castle Master by Incentive Software.  Released back in 1990 by Domark Software, it was the fourth game to utilize the revolutionary Freescape solid 3D system and is an excellent example of early virtual reality on home computers.  So be prepared to spend the next 1 hour 30 minutes watching me wandering aimlessly around Castle Eternity, getting lost, destroying spirits, and getting even more lost before finally defeating the evil Magister once and for all.


Saturday, February 23, 2019

Games that remind me of my childhood Number 31 : Total Eclipse (Commodore 64)

As most regular visitors to my blog knows, I have a massive soft spot for the Freescape 'solid 3D' adventure games from Incentive Software.  Released for most 8-bit (and some 16-bit) computers in the late 1980s and early 1990s. the series of games included Driller, Dark Side, Total Eclipse and Castle Master (as well as Total Eclipse II Sphinx Jinx and Castle Master II The Crypt available through the Home Computer Club), not to mention the many Freescape games people made with the awesome 3D Construction Kit, including myself!

Total Eclipse got a massive 94% in Zzap 64 magazine exactly 30 years ago this month, and it's still a great game to play today, providing you don't mind the slow screen redraw.  Moving away from the sci-fi setting of both Driller and Dark Side, Total Eclipse is set on the 26th October 1930, and you must (well, according to the game instructions) reach and destroy the shrine of the Sun God Re at the very top of the Pyramid (should that be Ra?) within 2 hours before the moon eclipses the sun, showering the Earth with massive meteorites and bringing an apocalyptic end to civilisation as we know it.

Virtual Reality - The nearest to actually being there.  It's probably the closest I'll ever come to visiting Egypt!

Inside the pyramid.  Watch out for traps!

Now, for anyone feeling a little pedantic, I've done a little bit of research, and it appears Egypt had no solar eclipse on that date.  There was a solar eclipse on October 21st 1930, but totality was only visible in Niuafo'ou, Chile, and a small part of Santa Cruz Province, Argentina. 

ANYWAY, I digress.  Total Eclipse was/is a classic game and a fantastic example of early virtual reality at its finest.

Front Box Art
Back Box Art. 
Instructions.  I wonder who won the competition to see the eclipse in Hawaii back in July 1991
The other side of the instructions.
The Commodore 64 cassette.  Total Eclipse was on side 1
Side 2 of the cassette featured Total Eclipse II The Sphinx Jinx
Zzap 64 review from 30 years ago!  Issue 46 February 1989

Saturday, November 29, 2014

Castle Master - A Walkthrough

I love castles...  Wandering through ruins and taking in the history.  Well, today I've been revisiting one of my favourite castles from my childhood.  It was a place I loved to visit after a long day at school...  No tourists....   No entry fee....  And no pushy English Heritage representative trying to get you to sign up for a subscription.  Just spirits to destroy, and a twin sister to rescue.  Welcome to Castle Eternity, a virtual castle stored within 64kb of RAM as seen in the classic Commodore 64 computer game, Castle Master.

Now, I'm not going to talk about this game here - I've already done that in a previous post which you can view if you click here.  Instead, sit back and enjoy me playing through this wonderful game. 

Since it's the first time in awhile since I last played Castle Master, it took me a respectable 1 hour and 10 minutes to complete.  However, due to the slowness of Freescape on the Commodore 64 I have sped it up to a much faster frame rate.  Also, I completely forgot where the key to the Spirits Abode room was, hence why it took me a little longer than planned.  I remembered in the end though!
Still a great game.  I think I'm going to replay Castle Master 2 - The Crypt next.