Showing posts with label 1990. Show all posts
Showing posts with label 1990. Show all posts

Thursday, January 18, 2024

Game Covers - Vendetta (Commodore 64)

Your brother, a highly regarded professor who works for the Ministry of Defence, has pulled you through a personal hell. If it wasn't for him, where would you be after your heroic career in the army came to an abrupt end. A one-time war hero, you had put your unit on the map. You were the best and they knew it. A role model to all the young rookies. Your methods, though questionable, got the right results. However, your type worried the men at the top: "no man is bigger than the job", you had to go...

Intent on obtaining the secret formula your brother has devised for developing the ultimate weapon, a blood-thirsty terrorist gang has kidnapped him and his daughter. The same terrorist syndicate you had dispersed in Salgon some years previously.

Your work now seemed incomplete... You have to squash them once and for all...

The police think you were involved in the kidnapping, so you must also endeavour to clear your name.

Your paramilitary skills will be tested to the full. With your own personal collection of weaponry and an elite weapon system installed in your Ferrari F40, your strategic mission unfolds across the country,

There are docklands, army camps, airports and parks, all linked with hazardous driving sections where possible death looms with every turning and every new piece of the puzzle solved.

This had become personal. This is now a VENDETTA.

ITS PAY-BACK TIME...






















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Sunday, November 03, 2019

Retro Gaming Trekkie Dad (Episode 1) - Castle Master for the Commodore Amiga

The first of (hopefully) many new videos from me, reviewing/playing old and new computer games, with the occasional smidgen of Star Trek thrown in here and there. 

This episode is devoted to the classic 3D adventure game Castle Master by Incentive Software.  Released back in 1990 by Domark Software, it was the fourth game to utilize the revolutionary Freescape solid 3D system and is an excellent example of early virtual reality on home computers.  So be prepared to spend the next 1 hour 30 minutes watching me wandering aimlessly around Castle Eternity, getting lost, destroying spirits, and getting even more lost before finally defeating the evil Magister once and for all.

 

Saturday, November 29, 2014

Castle Master - A Walkthrough

I love castles...  Wandering through ruins and taking in the history.  Well, today I've been revisiting one of my favourite castles from my childhood.  It was a place I loved to visit after a long day at school...  No tourists....   No entry fee....  And no pushy English Heritage representative trying to get you to sign up for a subscription.  Just spirits to destroy, and a twin sister to rescue.  Welcome to Castle Eternity, a virtual castle stored within 64kb of RAM as seen in the classic Commodore 64 computer game, Castle Master.

Now, I'm not going to talk about this game here - I've already done that in a previous post which you can view if you click here.  Instead, sit back and enjoy me playing through this wonderful game. 



 
 
Since it's the first time in awhile since I last played Castle Master, it took me a respectable 1 hour and 10 minutes to complete.  However, due to the slowness of Freescape on the Commodore 64 I have sped it up to a much faster frame rate.  Also, I completely forgot where the key to the Spirits Abode room was, hence why it took me a little longer than planned.  I remembered in the end though!
 
Still a great game.  I think I'm going to replay Castle Master 2 - The Crypt next.