Sunday, January 26, 2025

Games Turning 40 Years Old in 2025: "Formula One Simulator" for the Commodore 16/Plus 4 and Commodore 64

In 1985, Mastertronic released Formula One Simulator across all the major 8-bit platforms of the time. Before diving into the details of this game, though, I need to take a step back to explain why it holds such a special place in my heart.

The first driving game I ever played was Speedway and Spinout on the Philips G7000 (also known as the Magnavox Odyssey 2). This would have been around 1983 when I was just six years old. I still vividly remember the excitement of trying to pass as many cars as I could in Speedway or racing my dad in Spinout.

The games were incredibly simple, featuring very basic graphics and limited sound, even for the time, but it was the closest I could get to driving a real car. In Speedway, you could choose between two skill settings, with the goal of passing as many cars as possible. The higher the skill level, the faster your car could go, but the harder it was to dodge the other cars on the road. There were no curves, corners or hills, and the game only ended when your time ran out. Spinout was a basic top-down racing game where you viewed the track from above. Two players could compete, with the aim of completing the race before the other. Holding down the joystick’s fire button made your car move slightly faster, but bumping into the other car or grazing the track's edges would make your vehicle spin. A head-on collision with the track’s sides would cause your car to explode.

It wasn’t until 1985 that I experienced a more advanced racing game for our home computer: Formula One Simulator on the Commodore Plus/4. Released by Mastertronic for the budget-friendly price of £1.99, this game was a simple yet enjoyable racer. The objective was straightforward—complete as many laps as possible before the timer hit zero. Created by Shaun Southern, the game featured just one track, but it was challenging and a lot of fun to play.

The graphics, though not particularly detailed, effectively conveyed the racing action. The smooth-scrolling track provided a decent sense of motion, and it was definitely a step up from the simple visuals I was used to on the G7000. Gameplay revolved around navigating a single, twisting track while avoiding crashes with other cars or the posts marking the road's edges. The controls were simple but intuitive, with just two gears (Lo and Hi) to manage. Cars appeared on either the left or right of the track, with the occasional road hog occupying the middle. After a while, you could start to anticipate the pattern of car appearances, allowing you to strategize the best moments to overtake.

Not only did I think this was the best racing game ever, but it was like having our own arcade machine at home. In just a few short years, games that I thought were advanced on the G7000 were being overtaken by titles that cost only a little more than my pocket money allowance!

I didn't get the Commodore 64 vesrsion of the game until many years later.  It was very similar but introduced eight different tracks to choose from. The visuals also slightly improved, with the removal of the roadside posts seen in the Commodore 16 and Plus/4 versions.  Interestingly, while the enhanced road graphics looked better, I felt this change made the game easier, as hitting the road edges no longer resulted in a crash.


Formula One Simulator offered a fun, no-frills racing experience. It delivered just the right amount of entertainment and quick-fire challenge—a hallmark of many Mastertronic games from that era and it remains a nostalgic and enjoyable slice of 1980s gaming.




Sunday, January 12, 2025

Games Turning 40 Years Old in 2025: "Treasure Island" for the Commodore Plus 4

"Treasure Island" was one of ten games bundled with our Commodore Plus 4, and it quickly became my favourite. At the time, I didn’t realize it had already been released for the Commodore 64 a year earlier. While the gameplay is nearly identical to the C64 version, the Plus 4 edition features different graphics for the player and pirates. Additionally, some arcade-style scenes present in the C64 version are missing, but in my opinion, these omissions actually improve the Plus 4 version.

The goal of the game is straightforward: guide Jim Hawkins through the island maze in search of the hidden treasure, all while defeating any pirates who stand in your way. Brown and green pirates throw cutlasses at you when you approach, but if you're quick and careful, you can pick them up—provided you avoid being hit. Scoring 100% requires strategy, especially when managing your cutlasses to eliminate every pirate.

Once you've found the treasure, the challenge isn’t over: you must race back to your ship while being chased by the relentless Long John Silver, who, despite having just one leg, moves surprisingly fast!

I have fond memories of playing Treasure Island with my sister and mum. Often, we would work together to map the island as my mum tried to complete the game. I also remember the anxiety and tension of guiding her back to the ship, carefully avoiding any wrong turns that might lead to a fatal encounter with Long John Silver.

Looking back, I remember feeling that the island was vast and daunting. It’s funny how now I can easily complete the game in just 10 minutes!

I have to give credit to the programmer, Greg Duddle. It's a fantastic game, and one that I still enjoy playing from time to time even today.



Tuesday, August 27, 2024

Game Covers - Willow Pattern (Commodore 64)

Enter the Mandarin's palace and seek out the princess from amongst the oriental maze.





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Sunday, August 25, 2024

Game Covers - Ghettoblaster (Commodore 64)

At last Rockin' Rodney's big break.  He's finally got a job as a messenger for a record company!  He has to deliver 10 demo tapes to Interdisc's head office on Funky Street before the end of the day.  It's also part of Rockin' Rodney's job to turn the locals on to the sounds and get them dancing as he finds his way through Funky Town.  His Ghettoblaster is a prototype of the ultimate in powerful playback.  Each note is so beautifully reproduced that most people fall into a Dance Trance as soon as they hear it.

  • First rock musical written for computer!
  • Funkiest music yet on the VBM 64
  • 12 completely original tracks of rockin' rhythms
  • Street level view of the entire town in lively, colourful 3D
  • Meet the gang of cleverly animated inhabitants


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Saturday, July 20, 2024

Game Covers - Skiing (Philips G7000)

This Videopac offers three competitive skiing events: Slalom, Giant Slalom and a Down Hill Race. The names of these events appear at the bottom of the screen, one after the other. Make your choice by pulling the joystick of your handset (either one will do) when the name of the chosen event shows on the screen.

Slalom

You follow a twisting course, marked out by posts. The route is indicated in the following way; you pass between two identical coloured posts when they are in a horizontal line, moving down towards the bottom of the screen. When the posts are in a single vertical line you pass between them from side to side, continuing down towards the finishing line. The computer keeps track of the time for both skiers. The time is recorded when the skier passes the finishing line.

When you make an error by missing one of the posts, your time-keeping will stop. Instead there will be a record of the number of errors you have made.

In the bottom centre of the screen you see some question marks. This is where the computer will register the best time made by a competitor (without making any errors of course) during a series of events.

You steer your skier with the joystick of your handset. He will only start when you pull the joystick towards you. You may also stop during the race. This can be done by pushing the joystick away from you.  It does mean that you are losing valuable time however!

When you press the action button, he will accelerate so there is the possibility to make up for lost time. 

Giant Slalom

This game follows the same rules as the Slalom, but the course is longer, and the posts are farther apart.

Down Hill

Again the same basic rules apply. The number of obstacles is the same (55) but the arrangement is different to allow a faster descent. 

Competition starts

Once you have made your choice, the computer will confirm that choice with a sound signal.  A second sound signal tells you that the count-down has started. Both skiers automatically assume their starting position. When the count-down is completed, you will hear a starting shot and the race begins. Do remember, that your skier will only start when you pull the joystick towards you.

When the race is over, it is followed automatically by a second one.  This will actually continue until you press the RESET button.

Alpine Events

You may also organise a complete Alpine event by competing in a combination of several events, each over one or more races.









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Sunday, June 23, 2024

Game Covers - Take the Money and Run (Philips G7000)

You and your opponent are trapped in a maze populated by robots which represent the economic factors of life. You are given start money of $ 500,000, and have to turn it into a million by chasing income, rewards and investments and escaping from thieves, taxes, inflation and expenses.






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