Showing posts with label Racing. Show all posts
Showing posts with label Racing. Show all posts

Sunday, January 26, 2025

Games Turning 40 Years Old in 2025: "Formula One Simulator" for the Commodore 16/Plus 4 and Commodore 64

In 1985, Mastertronic released Formula One Simulator across all the major 8-bit platforms of the time. Before diving into the details of this game, though, I need to take a step back to explain why it holds such a special place in my heart.

The first driving game I ever played was Speedway and Spinout on the Philips G7000 (also known as the Magnavox Odyssey 2). This would have been around 1983 when I was just six years old. I still vividly remember the excitement of trying to pass as many cars as I could in Speedway or racing my dad in Spinout.

The games were incredibly simple, featuring very basic graphics and limited sound, even for the time, but it was the closest I could get to driving a real car. In Speedway, you could choose between two skill settings, with the goal of passing as many cars as possible. The higher the skill level, the faster your car could go, but the harder it was to dodge the other cars on the road. There were no curves, corners or hills, and the game only ended when your time ran out. Spinout was a basic top-down racing game where you viewed the track from above. Two players could compete, with the aim of completing the race before the other. Holding down the joystick’s fire button made your car move slightly faster, but bumping into the other car or grazing the track's edges would make your vehicle spin. A head-on collision with the track’s sides would cause your car to explode.

It wasn’t until 1985 that I experienced a more advanced racing game for our home computer: Formula One Simulator on the Commodore Plus/4. Released by Mastertronic for the budget-friendly price of £1.99, this game was a simple yet enjoyable racer. The objective was straightforward—complete as many laps as possible before the timer hit zero. Created by Shaun Southern, the game featured just one track, but it was challenging and a lot of fun to play.

The graphics, though not particularly detailed, effectively conveyed the racing action. The smooth-scrolling track provided a decent sense of motion, and it was definitely a step up from the simple visuals I was used to on the G7000. Gameplay revolved around navigating a single, twisting track while avoiding crashes with other cars or the posts marking the road's edges. The controls were simple but intuitive, with just two gears (Lo and Hi) to manage. Cars appeared on either the left or right of the track, with the occasional road hog occupying the middle. After a while, you could start to anticipate the pattern of car appearances, allowing you to strategize the best moments to overtake.

Not only did I think this was the best racing game ever, but it was like having our own arcade machine at home. In just a few short years, games that I thought were advanced on the G7000 were being overtaken by titles that cost only a little more than my pocket money allowance!

I didn't get the Commodore 64 vesrsion of the game until many years later.  It was very similar but introduced eight different tracks to choose from. The visuals also slightly improved, with the removal of the roadside posts seen in the Commodore 16 and Plus/4 versions.  Interestingly, while the enhanced road graphics looked better, I felt this change made the game easier, as hitting the road edges no longer resulted in a crash.


Formula One Simulator offered a fun, no-frills racing experience. It delivered just the right amount of entertainment and quick-fire challenge—a hallmark of many Mastertronic games from that era and it remains a nostalgic and enjoyable slice of 1980s gaming.




Sunday, January 08, 2023

Game Covers - Super Cycle (Commodore 64)

Super Cycle.  Hang on.  If you can.

You're sitting on 750 cc's of screaming machine, chrome and pistons ready for the course.  It's you and your cycle against the road, the curves, the other motorcycles and the clock.  Hot rubber on hot streets as you scream to victory.

Racing was never so fast and furious.

It takes split second timing.  You must know when to cut, when to speed up, when to brake.  Hesitate, and there's no way you'll win.  Act rashly, and you crash.

You race through progressively harder courses.  Finish successfully, and you get to try the next one.  But don't push your machine too far.  Keep your eye on the instruments.  Push it to the limit, and you win.  Push it over, and you crash.

  • Race against Other Motorcycles, through Countryside that Changes from Course to Course.
  • Watch Realistic Instruments - Tachometer, Speedometer.
  • Lean into the Turns, Scream Out into the Lead.
  • One Player.





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Wednesday, August 18, 2021

Game Covers - Formula 1 Simulator (Commodore 64)

Realistic simulation of formula one racing on the world's top eight circuits.  Can you beat the other drivers?





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Sunday, June 20, 2021

Game Covers - Lotus Esprit Turbo Challenge (Commodore 64)

Feel the thrill of accelerating from 0 to 60 in 4.7 seconds as you race head to head over hills, through valleys and around vicious bends gripping the wheel of your Lotus Esprit Turbo.

Game features include:

  • 3D split screen 1 or 2 player action
  • 32 courses across 3 different levels
  • 16 competing cars
  • Multi-hazard Turbo racing
  • refueling and pitstop decision tactics



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Monday, May 03, 2021

Game Covers - Hard Drivin' (Commodore 64)

"Wow!  This is simply amazing...   the 3D graphics are out of this world...   the ultimate driving experience...   An excellent conversion, fast 'n' thrilling."

They're obviously not talking about the naff Commodore 64 conversion!!! -Stu






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Monday, December 23, 2019

Gaming Memories - December 1989

Looking back at what I was reading and playing exactly 30 years ago this month, December 1989 was a good year for racing games on the Commodore 64. My Amiga owning friends might have had the eagerly awaited home version of Hard Drivin', but I had the Commodore 64 versions of Turbo Outrun and Stunt Car Racer, both of which scored higher than their Amiga counterparts between both Zzap and Commodore User reviews.

It was however around this time when I decided to ditch Commodore User in favour of the more C64 friendly Zzap 64/Amiga as my primary source of C64 news and goodness since Commodore User was aiming more for the Amiga market. Shame on them, as the C64 still had plenty of life left in it to last a few more years.




Thursday, August 08, 2019

Game Covers - Night Racer (Commodore 64)

A fast and furious rally through the forests of central Europe.  Foot to the floor, skidding round the bends, you must reach the checkpoint in time.  Through the gears power past the stragglers, the timer is flashing, just seconds left.  The checkpoint is only a bend away, will you make it or will it be curtains!

Joystick only
One player only

PROGRAM BY KEVIN GREEN

Night Racer - The Cover

Night Racer - The Inlay

Night Racer - The Tape


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